Fabric Engine is our in-house game engine, built from the ground up in Rust to provide a powerful and efficient platform for game and tool development.
We have a specific look and feel we want to achieve with our games, and by building our own engine, we have complete control over the technology and features that we use to create our games. This allows us to optimize performance, create custom tools and workflows, and implement unique features that are tailored to our specific needs.
Fabric Engine is currently in the early stages of development, and we are focused on building out the core systems and features that will form the foundation of our engine. This includes things like rendering, physics, input handling, and more. We are also working on creating a robust set of tools and workflows to make it easy for our team to create and iterate on game content.
Look forward to updates on the development of Fabric Engine, and stay tuned for more information on how we are using it to create our games and tools!